It was confirmed by Rockstar Games that Grand Theft Auto VI is going to be playable on Xbox One consoles using Xbox Cloud Gaming from the day of its launch, which falls on November 19, 2026.
This implies that owners of the console released back in 2013 have access to this highly anticipated game without having to purchase a next-gen console.
According to Microsoft, the version of the game that will be streamed in the cloud will feature Xbox Series S graphics and will be available on Xbox One and Xbox Series X|S starting from 1am ET launch day. The game needs to be purchased individually, and it can also be played in the cloud without a Game Pass subscription starting on November 11.
However, the cloud offer seems limited to Xbox consoles. Although Xbox Cloud Gaming normally supports gaming on PCs, smartphones, and smart TVs, Rockstar Games confirmed that the stream for GTA VI will not be available on PCs, most likely to protect its PC release later. Microsoft calls this move “the first step in our new 10-year strategic partnership with Take-Two.”
In yet another confirmation, Rockstar made it clear that GTA VI will have a constant frame rate of 30 fps on all the consoles, whether PS5, PS5 Pro, or Xbox Series X|S. This decision was informed by hardware limitations, as the game was developed “from the ground up” and designed to exploit current-generation consoles to their “absolute limits.” Those with a PS5 Pro will benefit from enhanced visuals through PlayStation Spectral Super Resolution and ray-traced shadows.
The 30fps cap has sparked some debate among gamers, especially with input lag when streaming to less powerful hardware. Some gamers observed that even though the Xbox One players could technically “play” the game, it is done through servers, meaning it is not played on the console itself.
GTA VI is currently the most pre-ordered game ever in both PlayStation and Xbox stores. A PC version of the game is said to be planned for early 2027, although there is no confirmation from Rockstar yet.
